AI Insights · Timothy · October 2024
Top 5 Third Person Games Performance in Latin America Q3 2024
The top third person games in Latin America during Q3 2024 showed varied trends in downloads, revenue, and active users, with [Free Fire](https://app.sensortower.com/overview/59d296dd60104c08ce201a27?country=US) leading the pack in both downloads and revenue.
In the third quarter of 2024, the top third person games on a unified platform in Latin America displayed diverse performance metrics, according to data from Sensor Tower.
Free Fire from Garena International I maintained a strong presence with downloads peaking at approximately 1.7M in the week of September 2, despite a decline to around 1M by the end of the quarter. Revenue showed a similar pattern, starting at $1.2M in early July and reaching a notable high of about $1.4M in the final week of September. The weekly active users began at 56.7M and saw a gradual decrease to 52.5M by the end of September.
Subway Surfers by SYBO Games had a fluctuating quarter with downloads peaking at 945K in early August, followed by a decrease towards the end of the quarter. Revenue remained relatively stable, hovering around the $4K to $5K mark throughout the period. Weekly active users experienced minor fluctuations, ranging from 19.5M to 21M.
Stumble Guys from Scopely showed a decline in both downloads and active users over the quarter. Downloads started at 776K in early July, dropping to approximately 617K by the end of September. Revenue also saw a downward trend, beginning at $120K and ending at around $93K. Weekly active users decreased from 2.7M to 2.2M during the same period.
Car Race by iKame Games - Zego Studio experienced an increase in downloads mid-quarter, peaking at 730K in late August before declining to about 320K by the end of September. Revenue showed moderate growth, peaking at $574 in mid-August. The weekly active users followed a similar trend, rising from 971K to a peak of 1.4M in late August before settling at 923K.
Block Craft 3D: Building Game from Wildlife Studios saw varied trends. Downloads fluctuated, with a noticeable increase to 525K in early August, followed by a stabilization around the 390K mark by the end of September. Revenue remained consistent, around $1K to $1.4K throughout the quarter. Active users displayed a peak of 3M in early July, followed by a decline to approximately 2.5M by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.